Package com.robrohan.ruin.doom

Interface Summary
WadReaderListener  
 

Class Summary
BlockList A Block map (collision detection) is broken into cells, in each cell is a list of its contents (specifically the lines that run though it and the things that are in it - @2002.10.27).
Blockmap  
BspElement  
ColorMaps  
DoomLevel  
Linedef Each linedef represents a line from one of the VERTEXES to another.
Node  
NodeContainerBox y | / ---+--- x / | z
Palettes  
Patch a patch is like a "patch of graphic"
Reject  
Sector A SECTOR is a horizontal (east-west and north-south) area of the map where a floor height and ceiling height is defined.
Seg The SEGS are stored in a sequential order determined by the SSECTORS, which are part of the NODES recursive tree For diagonal segs, the offset distance can be obtained from the formula DISTANCE = SQR((x2 - x1)^2 + (y2 - y1)^2).
Sidedef A sidedef is a definition of what wall texture(s) to draw along a LINEDEF, and a group of sidedefs outline the space of a SECTOR.
Ssector SSECTOR stands for sub-sector.
Texture  
Thing  
WadBraker  
WadReader  
WaxReader Replacement for the Wad Reader.